Ubiquious Computing
TCG Software Ltd. is aiming to provide information about Ubiquitous Computing to the customers. You can follow below links to learn more.
Ideology of Mark Weiser.
Read some of his influential articles online:
Prototypes and Systems
Following are some prototypes and systems developed by different research organizations which provide effective guidelines to other researchers. See details:
- PARCTab
The PARCTAB system is a research prototype developed at Xerox PARC.
- Active Badge
A classic location system within a building developed at the Olivetti Research Laboratory (aquired by AT&T in 1999).
- Smart Rooms
Developed at MIT Media Lab. Using cameras, microphones, and sensors, the system tries to capture what people are doing in a room. For example, a virtual dog on a large projection screen responds to gestures of a person in front of the screen. This system was used to construct a number of unique application environments.
- NaviCam
Developed at Sony CSL. Using a palmtop TV and a CCD camera, the system augments the real world by the computer's synthetic information.
Research Organizations
There are many research organizations which are participating to explore more about ubiquitous computing and have their own inspiring ideas. Following are some details about their ongoing research:
- Xerox PARC
Xerox PARC has been a founding poineer in a spread of technologies in revolutionary world specially in ubiquitous computing. context-aware computing & mobile interaction is one of the Xerox PARC venture pursuing the Mark Weiser's idea of ubiquitous computing.
- Ubiquitous Computing Group at TecO, University of Karlsruhe
The main research field at TecO is ubiquitous computing including focus on PDAs development, integration of everyday objects (like coffee cup) with computational media, digital artifacts, HCI and communication in ubiquitous computing, mobile computing, context awareness, context fusion and wearables.
Interesting Researches
Following are some interesting researches of ubiquitous computing with different aspects (security, mobile computing, networking, wireless technologies and location sensitivity).
- The Adaptive House
Michael Moser's group at Boulder, Colorado have constructed a prototype of a control system in an actual residence. The house is equipped with many sensors and actuators. The system which is based on neural network techniques etc. learns to manage heat, water, air heat, lighting and ventilation.
- Augmented Surfaces
A computer augmented environment, developed at Sony CSL, which allows users to smoothly interchange digital information among their portable computers, table and wall displays, and other physical objects.
- IrChat, PocketWeb, etc.
Developed at MIT Media Lab. Using cameras, microphones, and sensors, the system tries to capture what people are doing in a room.
- Networking for Smart Spaces Project
The aim of this project, developed at NIST Information Technology Laboratory, is to apply modeling and analysis techniques from the physical sciences in order to define a systematic method to measure, understand and control emergent behaviors in complex information systems.
- Middleware for Mobile Computing
Project started at TecO, University of Karlsruhe which addresses topics like application stability in mobile environments, multimedia, quality of service, bandwidth and cost awareness, application transparency and security.
- InfoPoint
A hand-held device which acts as "universal commander" to operate several appliance devices. The InfoPoint changes its behaviour according to the device infront of it, also supports information exchange among these, by extending the concept of direct-manipulations such as "point-and-click" or "drag-and-drop", into the physical space.
Important Links